A CHAVE SIMPLES PARA THE FIRST BERSERKER: KHAZAN UNVEILED

A chave simples para The First Berserker: Khazan Unveiled

A chave simples para The First Berserker: Khazan Unveiled

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Vejo isso Ainda mais como uma decisãeste de modo a facilitar este desenvolvimento, já qual criar 1 mapa completo da muito Muito mais produção, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto por explorar diminui bastante, com um Bastante impacto até mesmo na atmosfera geral do game.

Khazan does a fantastic job showcasing its anime-esque art style The First Berserker: Khazan with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Acompanhe a jornada de Khazan em busca de vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.

Isso faz parecer de que parte do progresso foi jogado pelo lixo e honestamente não entendi essa decisão por “resetar” certas coisas do mapa após sair dele.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

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